This is recommended when adding motion to a model with many parameters. If you want to view them again, just click the large shy button. If you have multiple parameters and find it difficult to edit, use the Shy function and hide the parameters.Ĭlick the small on the far left of the parameter you want to hide.Ĭlicking the large shy button above the track while the shy buttons next to the parameters are pushed in will hide the specified parameters. If you hit keyframes for all parameters at frame 0 first, it will be easier to add motion while anticipating the movement. Movements such as eye blinking are used frequently during motion and should be saved as a template. Select a range of keyframes you want to save and click on at the bottom right of the template palette.Įnter the desired name and click to save it as a template. If you want to use the same movement over and over again, it is recommended to save keyframes as “animation templates.” You can also delete keyframes all at one time by pressing while they are selected. You can also copy keyframes with and paste keyframes with. In this state, when the mouse is hovered over a keyframe, an arrow appears next to the mouse, and the keyframe can be moved by dragging it sideways. In addition, multiple keyframes can be selected, and they can be moved or deleted at one time.Īs you drag on the timeline, the selected area will turn pale blue. To delete a keyframe, hold down and click on the keyframe you want to delete, or select the keyframe and press. If you hold down, you can hit keyframes in parameter units, or you can click on the green bar to hit keyframes for all parameters at once. Keyframes can also be hit by holding down and clicking on the timeline. In addition to moving parameters, keyframes can also be placed on the timeline by entering a numerical value next to the parameter. When playing the animation again, the model will not disappear in the middle and will be displayed until the end. If you want to add motion to the end, extend the Work Area to the full scene. The orange bar indicates the range of the Work Area. When a scene is extended, the Work Area must also be extended along with it or it will not be visible during playback. The length of the scene itself is set in by dragging the left portion of the string to the left or right. If you want to keep the same model visible throughout the scene, drag the edges of the track to extend it to the full length of the scene. The track is shorter than the length of the entire scene so the model disappears in the middle of the scene. The purple bar on the timeline is called the track, which is the display range of the model on the timeline. When we played back the animation, the model disappeared in the middle of the animation. If you press the Playback button at the top of the timeline palette with a key being hit, you will see that the animation is performed by automatically inbetweening between the keyframes. To try it out, let’s play around with the parameters and hit multiple keyframes. When opened, it displays the parameters you have set in the Modeling Mode.īy moving the slider for this parameter, a keyframe will be hit with that value on the timeline.Ī is a point struck on the timeline. When you have finished placing the model, open the tab of the purple model track in the timeline palette. The size of the canvas is 1280*720 when newly created, so if you want to adjust it, you can do so from the settings in the inspector palette. Īlternatively, the size can be changed using the bounding box on the canvas. If you want to adjust the size of the model, open the tab in the Timeline and adjust the size of the model from. Once the model is loaded, a new scene is added and the model appears on the canvas. Load the modelĪfter switching to Animation Mode, load the model file for which you want to create motion.ĭrag and drop the model data onto the timeline palette at the bottom of the screen. The mode is toggled by pressing the / icon in the upper left corner of the Editor. In this page, the Animation Mode will be explained. The Modeling Mode is used to add motion to illustrations, and the Animation Mode is used to add motion to created models. Live2D Cubism has two modes: Modeling Mode and Animation Mode. This section describes the operations for attaching motion to the model.Īdding motion makes the model even more attractive, so learn how to use it here! Edit Mode Types The completed sample model of “Hiyori Momose” appearing in the video => Click here to download Video Review
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